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Rock Monster Pack PBR

Rock Monster towers as it magically assembles (and crumbles), with mesh morphing for even more variety. Description Support, Questions, News &…

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  • Версия: 3.0
  • SKU: 31542
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Rock Monster towers as it magically assembles (and crumbles), with mesh morphing for even more variety.

Description

Support, Questions, News & Updates

➡️ Discord | YouTube | InfinityPBR.com

➡️ Support Files always has the latest shared scripts

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Rock Monster PBR Pack is a giant 9 foot tall magical rock character. He features a custom made default texture along with a handful of other rock textures to choose from, as well as the ability to use a custom texture you may already have. Fully animated with realistic physics & featuring a bunch of particle effects to use or modify, this is one giant creature your game needs.


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Bundles - Get more and save

⭐ Monster Bundle #1


Bonus Files - Free upgrade after purchase

⚡ Rock Monster - Bonus Files 1 - Concept Art

⚡ Rock Monster - Bonus Files 2 - Atavism files

⚡ Rock Monster - Bonus Files 3 - Unreal Project

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INFINITY PBR - MY PHILOSOPHY

Infinity PBR is the work of over a dozen artists each doing what they do best. I want to make the most versatile, highest quality assets for indie game devs, made the way I would want them to be for my own projects (actually, I do make them my own projects!). Each asset needs to be high quality, insanely customizable, and needs to feel real. Realistic animations and textures. There are some amazing assets on the store, and I believe that my packs are among the best.


CUSTOMIZABLE

Most packages include mesh morphing, and many will include music, sound effects, concept art, and more.


RENDER PIPELINES: BUILT-IN, URP, HDRP

Textures will work with legacy shaders (Unity 5 and beyond), and can be upgraded to URP and HDRP. Pack is shippted in Built-in.


POLYCOUNT & LODS

I suggest you use a tool like Mantis Online (google it, it's free) for creating your own LODs that fit your project/platform. While it may be convenient to have LODs ready to go, the reality is that poly count requirements are very unique to each individual project, and there is no way that I can create exactly what works for you.